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Story Mode: The Creative Writer's Guide to Narrative Video Game Design by Eric F

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eBay-objectnummer:395190176401
Laatst bijgewerkt op 28 mei 2024 01:06:26 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Nieuw: Een nieuw, ongelezen en ongebruikt boek in perfecte staat waarin geen bladzijden ontbreken of ...
ISBN-13
9781350301375
Book Title
Story Mode
ISBN
9781350301375
Publication Year
2024
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
Story Mode : the Creative Writer's Guide to Narrative Video Game Design
Item Height
0.6in
Author
Julialicia Case, Salvatore Pane, Eric Freeze
Item Length
9.2in
Publisher
Bloomsbury Academic & Professional
Item Width
6.2in
Item Weight
14.4 Oz
Number of Pages
256 Pages

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Product Information

Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

Product Identifiers

Publisher
Bloomsbury Academic & Professional
ISBN-10
135030137x
ISBN-13
9781350301375
eBay Product ID (ePID)
24060720891

Product Key Features

Author
Julialicia Case, Salvatore Pane, Eric Freeze
Publication Name
Story Mode : the Creative Writer's Guide to Narrative Video Game Design
Format
Trade Paperback
Language
English
Publication Year
2024
Type
Textbook
Number of Pages
256 Pages

Dimensions

Item Length
9.2in
Item Height
0.6in
Item Width
6.2in
Item Weight
14.4 Oz

Additional Product Features

Lc Classification Number
Gv1469.34.A97c37
Table of Content
Chapter I: Game Writing is for Everyone: A Manifesto Chapter II: Context and Foundations Part I: Creative Writing for Games Chapter III: Character and Conflict Chapter IV: Story, Plot, and Interactivity Chapter V: Setting and Worldbuilding Chapter VI: Dialogue Part II: Game Design for Creative Writing Chapter VII: Demystifying Genres Chapter VIII: Game Design and the Creative Writer Chapter IX: Approaches to Game Construction Chapter X: Representation and Inclusion Chapter XI: Designing Games for Empathy and Change Part III: Practical Tools and Approaches Chapter XII: Tool Suites and the Game Industry Chapter XIII: Peer Workshops and Collaborative Writing Index
Topic
General, Video & Electronic, Electronics / Digital, Composition & Creative Writing
Lccn
2023-030741
Dewey Decimal
794.83
Intended Audience
College Audience
Dewey Edition
23
Illustrated
Yes
Genre
Technology & Engineering, Games & Activities, Sports & Recreation, Language Arts & Disciplines

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