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The Virtual Future by William Sims Bainbridge (English) Paperback Book
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Specificaties
- Objectstaat
- ISBN-13
- 9781447126898
- Book Title
- The Virtual Future
- ISBN
- 9781447126898
- Subject Area
- Computers
- Publication Name
- Virtual Future
- Publisher
- Springer London, The Limited
- Item Length
- 9.3 in
- Subject
- Social Aspects / General, Digital Media / General, Enterprise Applications / General
- Publication Year
- 2013
- Series
- Springer Series in Immersive Environments Ser.
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.2 in
- Item Weight
- 16 Oz
- Item Width
- 6.1 in
- Number of Pages
- X, 202 Pages
Over dit product
Product Identifiers
Publisher
Springer London, The Limited
ISBN-10
1447126890
ISBN-13
9781447126898
eBay Product ID (ePID)
203446452
Product Key Features
Number of Pages
X, 202 Pages
Language
English
Publication Name
Virtual Future
Subject
Social Aspects / General, Digital Media / General, Enterprise Applications / General
Publication Year
2013
Type
Textbook
Subject Area
Computers
Series
Springer Series in Immersive Environments Ser.
Format
Trade Paperback
Dimensions
Item Height
0.2 in
Item Weight
16 Oz
Item Length
9.3 in
Item Width
6.1 in
Additional Product Features
Intended Audience
Scholarly & Professional
Dewey Edition
23
TitleLeading
The
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
618.9289
Table Of Content
The City and the Stars.- The Matrix Online.- Tabula Rasa.- Anarchy Online.- Entropia Universe.- Star Trek Online.- EVE Online.- Star Wars Galaxies.- World of Warcraft: Burning Crusade.- The Chronicles of Riddick.- The Skylark and the Shuttle.- Index.
Synopsis
The City and the Stars.- The Matrix Online.- Tabula Rasa.- Anarchy Online.- Entropia Universe.- Star Trek Online.- EVE Online.- Star Wars Galaxies.- World of Warcraft: Burning Crusade.- The Chronicles of Riddick.- The Skylark and the Shuttle.- Index., As communication technologies profoundly alter our lives, many spend more time in virtual than physical reality. This book deploys social science theory to analyze 'virtual futures' as imagined by the inhabitants of online gameworlds such as Entropia Universe., The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online , Tabula Rasa , Anarchy Online , Entropia Universe , Star Trek Online , EVE Online, Star Wars Galaxies , World of Warcraft: Burning Crusade , and The Chronicles of Riddick . Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.
LC Classification Number
QA76.9.C66
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