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Atari Age : The Emergence of Video Games in America, Paperback by Newman, Mic...

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eBay-objectnummer:385882259642
Laatst bijgewerkt op 07 jun 2024 03:33:31 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Vrijwel nieuw: Een boek dat er als nieuw uitziet, maar al wel is gelezen. De kaft is niet zichtbaar ...
ISBN
9780262536110
Book Title
Atari Age : the Emergence of Video Games in America
Item Length
9 in
Publisher
MIT Press
Publication Year
2018
Format
Trade Paperback
Language
English
Illustrator
Yes
Item Height
0.7 in
Author
Michael Z. Newman
Genre
Technology & Engineering, Games & Activities, Social Science
Topic
Popular Culture, Video & Electronic, History
Item Width
5.9 in
Item Weight
10.2 Oz
Number of Pages
264 Pages

Over dit product

Product Information

The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful) Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These "space-age pinball machines" gave coin-operated games a high-tech and more respectable profile. In Atari Age , Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man , describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity. Newman shows that the "new media" of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources--including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television--Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age.

Product Identifiers

Publisher
MIT Press
ISBN-10
0262536110
ISBN-13
9780262536110
eBay Product ID (ePID)
2309312140

Product Key Features

Book Title
Atari Age : the Emergence of Video Games in America
Author
Michael Z. Newman
Format
Trade Paperback
Language
English
Topic
Popular Culture, Video & Electronic, History
Publication Year
2018
Illustrator
Yes
Genre
Technology & Engineering, Games & Activities, Social Science
Number of Pages
264 Pages

Dimensions

Item Length
9 in
Item Height
0.7 in
Item Width
5.9 in
Item Weight
10.2 Oz

Additional Product Features

Lc Classification Number
Gv1469.3
Copyright Date
2017
Target Audience
Trade
Lccn
2016-028476
Dewey Decimal
794.8
Dewey Edition
23

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Book appeared.
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I was sent a different edition of the book. The cover posted on the item page was different than the book I received. Seller did not try to fix it.
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Please let me know where the book is. If not has not arrived. Would you refund it now. I will go buy one at the book store. Thank you.