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CO LAB: Collaborative Design Survey Herrmann, Elizabeth LikeNew

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eBay-objectnummer:385030016894
Laatst bijgewerkt op 18 jun 2024 03:09:10 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Vrijwel nieuw: Een boek dat er als nieuw uitziet, maar al wel is gelezen. De kaft is niet zichtbaar ...
ISBN
9789063693732
Book Title
Colab: Collaborative Design Survey
Item Length
9.6 in
Publisher
Bis B.V., Uitgeverij (Bis Publishers)
Publication Year
2015
Format
Trade Paperback
Language
English
Illustrator
Yes
Item Height
0.8 in
Author
Ryan Shelley, Elizabeth Herrmann
Genre
Design, Technology & Engineering
Topic
History & Criticism, Industrial, Industrial Design / General, Graphic Arts / General
Item Width
6.9 in
Item Weight
23.3 Oz
Number of Pages
240 Pages

Over dit product

Product Information

The object of CO LAB: is to promote the ideals and methods of contemporary design collaboration by informing on cultural context, surveying some unexpected practitioners, and highlighting techniques and practices that apply to studio work and forward-thinking education initiatives. There will be three main sections with 10-20 short-burst chapters in each, befitting the collection/handbook format.

Product Identifiers

Publisher
Bis B.V., Uitgeverij (Bis Publishers)
ISBN-10
9063693737
ISBN-13
9789063693732
eBay Product ID (ePID)
204291728

Product Key Features

Book Title
Colab: Collaborative Design Survey
Author
Ryan Shelley, Elizabeth Herrmann
Format
Trade Paperback
Language
English
Topic
History & Criticism, Industrial, Industrial Design / General, Graphic Arts / General
Publication Year
2015
Illustrator
Yes
Genre
Design, Technology & Engineering
Number of Pages
240 Pages

Dimensions

Item Length
9.6 in
Item Height
0.8 in
Item Width
6.9 in
Item Weight
23.3 Oz

Additional Product Features

Intended Audience
Trade
Lc Classification Number
Ts171
Reviews
The Big Problems require something from designers, namely that we give up our isolationist tendencies toward moments of personally gratifying genius and instead focus on team-based monster slaying, much like how it takes hoards of scientists and engineers working for Boeing to conquer modern flight."—Artistic Responsibility," CO LAB: A Collaborative Design Survey James Newell Osterberg was raised in a trailer park somewhere in Indian Name, Michigan, making his decision to become a drummer somewhat preordained. But intervention came one vibrant Jim Morrison performance later + Mick Jagger + James Brown + Osterberg's invention of The Stage Dive = Iggy Pop. Music's great Indie Interdisciplinary Collaborator wove a mantle and then wore it permanently."—Indies," CO LAB: A Collaborative Design Survey Design discourse matters because the way designers talk affects the kinds of things designers are prone to think about and the level at which we're engaged to think about them."—Responsive Thinking," CO LAB: A Collaborative Design Survey We've described ourselves in the past as sexless life partners. We do well with fighting."—Aaron Gotwalt, Co-Tweet It's like, why are we going to church? Why don't we all go for a walk instead? Isn't there a better way to go about this?"—Mike Galbreth, The Art Guys People are appreciating storytelling more: they want a conversation piece in their home. Craftsmanship and material history makes storytelling worthwhile."—Lars Dressler, Brothers Dressler I would speculate that with everyone coming from a different discipline, all working on something that they have no expertise in, or bringing their own expertise into something in which they have no expertise, that equalizes everyone in a wonderful way."—Anthony Graves, Camel Collective There is a myth that the world is waiting for highly specialized people to do their jobs, and obviously there are a few highly specialized jobs, where people get trained for that specific thing, but training is different from education."—David Helfand, President + Vice Chancellor, Quest University Canada We were both just out of college, looking for something—anything—that would earn us a living and keep our creative collaboration going."—Louis Fox, Free Range Studio There is never a collaborative experience that doesn't suck, at some point along the way."—Mike Weikert, Center for Social Design Director, MICA I call this breakdowns to breakthroughs, because groups have to have a breakdown before a they can come to a breakthrough."—Ryan Clifford, Center for Social Design Faculty, MICA Learning to trust artists is the hardest hurdle for some institutions. Of course that is easy to say, but to really believe it enough to give support and validation to people working outside of generally understood realms, is difficult for people to understand. But artists are great producers, and often work at a level of efficiency and production that is higher than expected."—Roddy Schrock, Eyebeam, "A very unusual and wild illustrated book about diverse ways of creative collaborations. With a lot of cases and interviews" - Page magazine Germany, "The Big Problems require something from designers, namely that we give up our isolationist tendencies toward moments of personally gratifying genius and instead focus on team-based monster slaying, much like how it takes hoards of scientists and engineers working for Boeing to conquer modern flight."--"Artistic Responsibility," CO LAB: A Collaborative Design Survey "James Newell Osterberg was raised in a trailer park somewhere in Indian Name, Michigan, making his decision to become a drummer somewhat preordained. But intervention came one vibrant Jim Morrison performance later + Mick Jagger + James Brown + Osterberg's invention of The Stage Dive = Iggy Pop. Music's great Indie Interdisciplinary Collaborator wove a mantle and then wore it permanently."--"Indies," CO LAB: A Collaborative Design Survey "Design discourse matters because the way designers talk affects the kinds of things designers are prone to think about and the level at which we're engaged to think about them."--"Responsive Thinking," CO LAB: A Collaborative Design Survey "We've described ourselves in the past as sexless life partners. We do well with fighting."--Aaron Gotwalt, Co-Tweet "It's like, why are we going to church? Why don't we all go for a walk instead? Isn't there a better way to go about this?"--Mike Galbreth, The Art Guys "People are appreciating storytelling more: they want a conversation piece in their home. Craftsmanship and material history makes storytelling worthwhile."--Lars Dressler, Brothers Dressler "I would speculate that with everyone coming from a different discipline, all working on something that they have no expertise in, or bringing their own expertise into something in which they have no expertise, that equalizes everyone in a wonderful way."--Anthony Graves, Camel Collective "There is a myth that the world is waiting for highly specialized people to do their jobs, and obviously there are a few highly specialized jobs, where people get trained for that specific thing, but training is different from education."--David Helfand, President + Vice Chancellor, Quest University Canada "We were both just out of college, looking for something--anything--that would earn us a living and keep our creative collaboration going."--Louis Fox, Free Range Studio "There is never a collaborative experience that doesn't suck, at some point along the way."--Mike Weikert, Center for Social Design Director, MICA "I call this breakdowns to breakthroughs, because groups have to have a breakdown before a they can come to a breakthrough."--Ryan Clifford, Center for Social Design Faculty, MICA "Learning to trust artists is the hardest hurdle for some institutions. Of course that is easy to say, but to really believe it enough to give support and validation to people working outside of generally understood realms, is difficult for people to understand. But artists are great producers, and often work at a level of efficiency and production that is higher than expected."--Roddy Schrock, Eyebeam
Table of Content
Foreword With Ellen Lupton + Jennifer Cole Phillips Preface By ras + e 1. Collaboration + culture lonerism artistic responsibility huddle for warmth kill gatekeepers indies sandboxing responsive thinking rewired designer couples the new school 2 Case Studies P R O J E C T P R O J E C T S U N D E R C O N S I D E R A T I O N T H E A R T G U Y S T H E Q U E S T A P R O J E C T T Y P E T O G E T H E R T H E M c C O Y S Y A L E C E I D P L A Y L A B E Y E B E A M F L U X F A C T O R Y A Z I Z + C U C H E R M A N D E L + Z A K A R I A A R O N G O T W A L T F R E E R A N G E S T U D I O S D E S I G N R E P U B L I C D E T R O I T S O U P G R L & F A T H I S C H E + M A S C H M E Y E R W O L F + P E R R Y 0 T O 1 T O O R M I X A T E L I E R Q U E S T U N I V E R S I T Y C A N A D A B L E U A C I E R B A L T I M O R E P R I N T S T U D I O S P O S T T Y P O G R A P H Y T H E I N F A N T R E E O K G O A N I M U S A R T S C O L L E C T I V E B R O T H E R S D R E S S L E R D E S I G N - S T U D E N T G R O U P S N I N T H L E T T E R O D Y S S E Y W O R K S T E M P O R A R Y S E R V I C E S K I E L + B A R B E R T Y P E S U P P L Y T O M A T O M K 1 2 ! N D ! V ! D U A L S M I C A C S D S K O L O S - W E D E L L R I S D A D C O L A B Y E L L O W B I R D P R O J E C T T H E C O P Y C A T Appendix B I B L I O G R A P H Y
Copyright Date
2015
Dewey Decimal
745.2
Dewey Edition
23

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