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Exploring Wonderland: Java Programming Using Alice and Media Computation

by Dann, Wanda P.; Cooper, Stephen P.;... | PB | Good
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Laatst bijgewerkt op 24 mei 2024 20:17:53 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

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Objectstaat
Goed
Een boek dat is gelezen, maar zich in goede staat bevindt. De kaft is zeer minimaal beschadigd (er zijn bijvoorbeeld slijtplekken), maar er zijn geen deukjes of scheuren. De harde kaft heeft mogelijk geen stofomslag meer. De boekband vertoont minimale slijtage. De meeste bladzijden zijn onbeschadigd. Er zijn weinig vouwen en scheuren en er is vrijwel geen tekst met potlood onderstreept of met een accentueerstift gemarkeerd. Er is niet in de kantlijn geschreven. Er ontbreken geen bladzijden. Bekijk de aanbieding van de verkoper voor de volledige details en een beschrijving van gebreken. Alle staatdefinities bekijkenwordt in nieuw venster of op nieuw tabblad geopend
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“Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ...
Binding
Paperback
Weight
2 lbs
Product Group
Book
IsTextBook
No
ISBN
9780136001591
Publication Year
2009
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
Exploring Wonderland : Java Programming Using Alice and Media Computation
Item Height
0.8in
Author
Wanda P. Dann, Stephen P. Cooper, Barbara Ericson, Randy Pausch
Item Length
9.3in
Publisher
Prentice Hall PTR
Item Width
7.5in
Item Weight
31.7 Oz
Number of Pages
672 Pages

Over dit product

Product Information

Fundamental programming concepts are introduced using Alice and media computation examples to facilitate an easier transition to Java. KEY TOPICS Getting Started with Alice; Program Design and Implementation in Alice; Object Oriented Concepts in Alice; Working with Objects in Java; Drawing in Java; Functions and Conditionals in Alice; Repetition: Loops in Alice; Modifying all Samples in a Sound in Java; Modifying Samples using Ranges; Modifying Pictures using Loops; Modifying Pixels in a Matrix; Conditionally Modifying Pixels; Creating Classes; Creating and Modifying Text; Repetition: Recursion in Alice; Speed; Encoding, Manipulating, and Creating Movies; Abstract Classes, Polymorphism, and Inheritance. MARKET This book will appeal to anyone with an interest in video games or animated films that wants to learn programming in an approachable and intuitive manner.

Product Identifiers

Publisher
Prentice Hall PTR
ISBN-10
0136001599
ISBN-13
9780136001591
eBay Product ID (ePID)
65911113

Product Key Features

Author
Wanda P. Dann, Stephen P. Cooper, Barbara Ericson, Randy Pausch
Publication Name
Exploring Wonderland : Java Programming Using Alice and Media Computation
Format
Trade Paperback
Language
English
Publication Year
2009
Type
Textbook
Number of Pages
672 Pages

Dimensions

Item Length
9.3in
Item Height
0.8in
Item Width
7.5in
Item Weight
31.7 Oz

Additional Product Features

Table of Content
Preface Chapter 1 Getting Started with Alice 1-1 Introduction to Alice 1-2 Alice concepts Chapter 2 Program Design and Implementation in Alice 2-1 Scenarios and storyboard design 2-2 Translating a storyboard to program code Chapter 3 Object Oriented Concepts in Alice 3-1 Classes, objects, and methods 3-2 Creating object methods and inheritance 3-3 Using parameters for passing information to a method Chapter 4 Working with Objects in Java 4-1 Introduction to DrJava 4-2 Working with turtles 4-3 Creating methods in Java 4-4 Passing parameters to methods 4-5 Concepts summary Chapter 5 Drawing in Java 5-1 Working with Media 5-2 Drawing using the Graphics class 5-3 Using Graphics2D for advanced drawing 5-4 Using Media Computation with Alice Pictures 5-5 Concepts Summary Chapter 6 Functions and Conditionals in Alice 6-1 Functions and abstraction 6-2 Conditional execution with If/Else and Boolean functions Chapter 7 Repetition: Loops in Alice 7-1 For loops and nested for loops 7-2 While a conditional loop 7-3 Lists and looping 7-4 List search Chapter 8 Modifying all samples in a sound in Java 8-1 How sound is encoded as a 1D array 8-2 Manipulating sounds 8-3 Changing the volume of sounds with loops 8-4 Conditionally modifying sounds 8-5 Using Media Computation with Alice 8-6 Concepts summary Chapter 9 Modifying samples using ranges 9-1 Manipulating different sections of a sound differently 9-2 Creating a sound clip 9-3 Splicing sounds 9-4 Reversing a sound 9-5 Mirroring a sound 9-6 Blending sounds 9-7 Creating an echo 9-8 How sampling keyboards work 9-9 Using Alice with Media Computation 9-10 Concepts summary Chapter 10 Modifying pictures using loops 10-1 How pictures are encoded 10-2 Manipulating pictures 10-3 Changing color values 10-4 Using Media Computation with Alice 10-5 Concepts summary Chapter 11 Modifying pixels in a matrix 11- 1 Copying pixels using a nested loop 11-2 Copying and transforming pictures 11-3 Using Media Computation with Alice 11-4 Concepts summary Chapter 12 Conditionally modifying pixels 12-1 Conditional pixel changes 12-2 Simple edge detection, conditionals with two options 12-3 Sepia-toned and posterized pictures, multiple conditionals 12-4 Highlighting extremes 12-5 Combing pixels: Blurring 12-6 Background subtraction 12-7 Chromakey 12-8 Using Media Computation with Alice 12-9 Concepts summary Chapter 13 Creating classes 13-1 Identifying the objects and the fields 13-2 Defining a class 13-3 Overloading constructors 13-4 Working with arrays 13-5 Creating accessors (getters) and modifiers (setters) 13-6 Creating a main method 13-7 Javadoc comments 13-8 Reusing a class via inheritance 13-9 Using Media Computation with Alice 13-10 Concepts summary Chapter 14 Creating and modifying text 14-1 Text as unimedia 14-2 Strings: character sequences 14-3 Files: places to put your strings and other stuff 14-4 Other useful classes: Random 14-5 Networks: getting our text from the web 14-6 Using text to shift between media 14-7 Concepts Summary Chapter 15 Repetition: recursion in Alice 15-1 Introduction to recursion 15-2 Another flavor of recursion Chapter 16 Speed 16-1 Focusing on Computer Science 16-2 What makes programs fast? 16-3 What makes a computer fast? 16-4 Concepts summary Chapter 17 Encoding, manipulating, and creating movies 17-1 Generating Frame-based Animations 17-2 Working with video frames 17-3 Using Media Computation with Alice 17-4 Concepts summary Chapter 18 Abstract Classes, Polymorphism, and Inheritance 18-1 Object Oriented Analysis 18-2 Generalization / Specialization 18-3 Polymorphism 18-4 Shape example 18-5 Interfaces 18-6 Interfaces and Abstract Classes 18-7 Concept summary Appendices A. Using Alice a tutorial B. Alice tips & techniques C. Quick reference to Java
Copyright Date
2010
Target Audience
College Audience
Topic
Programming Languages / General, Programming Languages / Java
Dewey Decimal
005.133
Dewey Edition
22
Illustrated
Yes
Genre
Computers

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