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Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft

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Goed
Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may ... Meer lezenover objectstaat
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eBay-objectnummer:374354161627
Laatst bijgewerkt op 13 apr 2024 03:33:21 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Goed
Een boek dat is gelezen, maar zich in goede staat bevindt. De kaft is zeer minimaal beschadigd (er zijn bijvoorbeeld slijtplekken), maar er zijn geen deukjes of scheuren. De harde kaft heeft mogelijk geen stofomslag meer. De boekband vertoont minimale slijtage. De meeste bladzijden zijn onbeschadigd. Er zijn weinig vouwen en scheuren en er is vrijwel geen tekst met potlood onderstreept of met een accentueerstift gemarkeerd. Er is niet in de kantlijn geschreven. Er ontbreken geen bladzijden. Bekijk de aanbieding van de verkoper voor de volledige details en een beschrijving van gebreken. Alle staatdefinities bekijkenwordt in nieuw venster of op nieuw tabblad geopend
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“Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may ...
ISBN
9789089645005
Publication Year
2013
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft
Item Height
0.6in
Author
René Glas
Item Length
9in
Publisher
Amsterdam University Press
Item Width
6in
Number of Pages
220 Pages

Over dit product

Product Information

The multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game, resulting in highly diverse and creative forms of participation. Battlefields of Negotiation analyzes the complex relationship between groups of World of Warcraft players and the game's owners and developers. A timely look at an important digital phenomenon, the book sheds new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled world of online games.

Product Identifiers

Publisher
Amsterdam University Press
ISBN-10
9089645004
ISBN-13
9789089645005
eBay Product ID (ePID)
143967144

Product Key Features

Author
René Glas
Publication Name
Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft
Format
Trade Paperback
Language
English
Publication Year
2013
Type
Textbook
Number of Pages
220 Pages

Dimensions

Item Length
9in
Item Height
0.6in
Item Width
6in

Additional Product Features

Lc Classification Number
Gv1469
Reviews
In this volume, a multi-year study of a globally bestselling MMOG, Glas offers us detailed descriptions and theoretically informed analysis of the relationships between players and developers of World of Warcraft. Many game studies scholars have argued for the importance of understanding the contexts of gameplay such as platforms and paratexts, but Glas goes further, showing us how players' exploitation of those parameters affords as well as limits their desires for control and agency in WoW. He also argues that their actions ultimately shape how they understand the game, its fiction and their relationships with other players. This book is required reading for anyone interested in online games, virtual worlds and deviant play. Mia Consalvo, Canada Research Chair in Game Studies & Design, Concordia University, In this volume, a multi-year study of a globally bestselling MMOG, Glas offers us detailed descriptions and theoretically informed analysis of the relationships between players and developers of World of Warcraft. Many game studies scholars have argued for the importance of understanding the contexts of gameplay such as platforms and paratexts, but Glas goes further, showing us how players' exploitation of those parameters affords as well as limits their desires for control and agency in WoW. He also argues that their actions ultimately shape how they understand the game, its fiction and their relationships with other players. This book is required reading for anyone interested in online games, virtual worlds and deviant play. -- Mia Consalvo, Canada Research Chair in Game Studies & Design, Concordia University
Table of Content
Battlefields of Negotiation Contents Acknowledgements Introduction Part I. Framing the Game 1: The Definition Game 2: The Many Faces of Play 3: The Contracts of Play 4: Play and/as Participation 5: Battlefields of Negotiation Part II. Controlling the Game 6. The Setup of Play 7: The Rules of Play 8: Playing with Fiction Part III. Gaming the Game 9: It's about time 10: Twinking, or Playing Another Game 11: Playing the Interface Part IV. Claiming the Game 12: Virtual Thievery 13: Performing on the Edge of Rules and Fiction 14: The Fragmented and the Multiple Conclusion Notes Bibliography Index
Copyright Date
2013
Target Audience
Scholarly & Professional
Topic
Media Studies, Role Playing & Fantasy
Lccn
2014-429016
Dewey Decimal
070.4
Illustrated
Yes
Genre
Games & Activities, Social Science

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