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History and Allure of Interactive Visual Novels, Hardcover by Kretzschmar, Ma...
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Specificaties
- Objectstaat
- Book Title
- History and Allure of Interactive Visual Novels
- ISBN
- 9781501368646
- Publication Name
- History and Allure of Interactive Visual Novels
- Item Length
- 8.5in
- Publisher
- Bloomsbury Academic & Professional
- Publication Year
- 2023
- Series
- Approaches to Digital Game Studies
- Type
- Textbook
- Format
- Hardcover
- Language
- English
- Item Height
- 0.6in
- Item Width
- 5.5in
- Item Weight
- 16.4 Oz
- Number of Pages
- 272 Pages
Over dit product
Product Information
Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked.
Product Identifiers
Publisher
Bloomsbury Academic & Professional
ISBN-10
1501368648
ISBN-13
9781501368646
eBay Product ID (ePID)
13050383775
Product Key Features
Publication Name
History and Allure of Interactive Visual Novels
Format
Hardcover
Language
English
Publication Year
2023
Series
Approaches to Digital Game Studies
Type
Textbook
Number of Pages
272 Pages
Dimensions
Item Length
8.5in
Item Height
0.6in
Item Width
5.5in
Item Weight
16.4 Oz
Additional Product Features
Lc Classification Number
Gv1469.3
Reviews
"In this essential volume for scholars of narrative play, Mark Kretzschmar and Sara Raffel take on the complexity of the form of visual novels, exploring well-known exemplars such as dating simulators alongside hybrids and even less-studied erotic works. Offering this comprehensive survey alongside a detailed ludography of suggested works for play spanning the last several decades, this wide-ranging overview can serve as a guide for exploring these works and the growing significance of visual novels as a global form." -- Anastasia Salter, Associate Professor of English at the University of Central Florida, USA, "In this essential volume for scholars of narrative play, Mark Kretzschmar and Sara Raffel take on the complexity of the form of visual novels, exploring well-known exemplars such as dating simulators alongside hybrids and even less-studied erotic works. Offering this comprehensive survey alongside a detailed ludography of suggested works for play spanning the last several decades, this wide-ranging overview can serve as a guide for exploring these works and the growing significance of visual novels as a global form." -- Anastasia Salter, Associate Professor of English at the University of Central Florida, USA "The Visual Novel as a video game genre is widely recognizable and impactful, deceptively simple in its presentation and tricky to truly pin down in its entirety. This book is a great resource for anyone interested in learning more about the rich history of Visual Novels, and how they have through their creators, players, content, media mixing, design, and development made an undeniable mark on modern day video game culture. An interesting read for game scholars, veteran players, and newcomers alike." -- Elin Carstensdottir, Assistant Professor of Computational Media, University of California, Santa Cruz, USA, In this essential volume for scholars of narrative play, Mark Kretzschmar and Sara Raffel take on the complexity of the form of visual novels, exploring well-known exemplars such as dating simulators alongside hybrids and even less-studied erotic works. Offering this comprehensive survey alongside a detailed ludography of suggested works for play spanning the last several decades, this wide-ranging overview can serve as a guide for exploring these works and the growing significance of visual novels as a global form.
Table of Content
PART 1: History and Interactivity 1. Introduction: The Ludic Genre Devoted to Stories Meets Postmodernism 2. Digital Books of the Rising Sun: Cultural and Technological Factors Leading to the Remediation of Manga and Anime 3. Assembling the Nest: Cultural Vehicles that Incubated Visual Novels PART 2: Subgenres and Tropes 4. The Aesthetics and Functions of Kawaii (Cute)Culture and Dating Simulators 5. Detective Stories, Labyrinthian Puzzles, and Supernatural Horror (Oh, My!): The Rising Popularity of Mystery Visual Novels and Japanese Adventure Games 6. Intimacy, Uncensored Pixels, and Groundhog Day Porn Loops: Erotic Visual Novels and Adult Content PART 3: Fan-Creators, Open-Source Software, and Genre-Melding? 7. Rise of the Fan/Gamer/Creator: How Open-Source Software Influences a New Generation of Visual Novel 8. Conclusion: The Future of Visual Novels: How Genre-Melders Keep the Dream Alive Appendix A: The Visual Novel-Adventure Game Starter Kit Ludography Index
Target Audience
Scholarly & Professional
Topic
Media Studies, General, Video & Electronic
Lccn
2022-055750
Dewey Decimal
794.8/4
Dewey Edition
23/Eng/20230126
Genre
Games & Activities, Sports & Recreation, Social Science
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