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3D Game Textures Create Professional Game Art Using Photoshop Luke Ahearn

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Laatst bijgewerkt op 08 jul 2023 15:58:19 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Goed
Een boek dat is gelezen, maar zich in goede staat bevindt. De kaft is zeer minimaal beschadigd (er zijn bijvoorbeeld slijtplekken), maar er zijn geen deukjes of scheuren. De harde kaft heeft mogelijk geen stofomslag meer. De boekband vertoont minimale slijtage. De meeste bladzijden zijn onbeschadigd. Er zijn weinig vouwen en scheuren en er is vrijwel geen tekst met potlood onderstreept of met een accentueerstift gemarkeerd. Er is niet in de kantlijn geschreven. Er ontbreken geen bladzijden. Bekijk de aanbieding van de verkoper voor de volledige details en een beschrijving van gebreken. Alle staatdefinities bekijkenwordt in nieuw venster of op nieuw tabblad geopend
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“Good used condition Please see photos”
Book Title
3D Game Textures: Create Professional Game Art Using Photoshop
Narrative Type
Digital
Genre
N/A
Intended Audience
N/A
Subject
Programming / Games, Computer Graphics, Digital Media / Photography (See Also Photography / Techniques / Digital)
ISBN
9780240820774
Subject Area
Computers
Publication Name
3d Game Textures : Create Professional Game Art Using Photoshop
Item Length
9.7 in
Publisher
CRC Press LLC
Publication Year
2011
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.9 in
Author
Luke Ahearn
Item Width
7.5 in
Item Weight
38.5 Oz
Number of Pages
432 Pages

Over dit product

Product Information

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.

Product Identifiers

Publisher
CRC Press LLC
ISBN-10
0240820770
ISBN-13
9780240820774
eBay Product ID (ePID)
109116228

Product Key Features

Author
Luke Ahearn
Publication Name
3d Game Textures : Create Professional Game Art Using Photoshop
Format
Trade Paperback
Language
English
Subject
Programming / Games, Computer Graphics, Digital Media / Photography (See Also Photography / Techniques / Digital)
Publication Year
2011
Type
Textbook
Subject Area
Computers
Number of Pages
432 Pages

Dimensions

Item Length
9.7 in
Item Height
0.9 in
Item Width
7.5 in
Item Weight
38.5 Oz

Additional Product Features

Edition Number
3
LCCN
2011-033195
Intended Audience
College Audience
Lc Classification Number
Qa76.76.C672a42154
Edition Description
Revised Edition,New Edition
Reviews
"Game development is blooming. Many books have been written, more information is available online, and colleges are offering courses, or even degrees, in game development. This book is for game developers, architects, simulation developers, web designers, and anyone who needs to create 2D imagery for a 3D computer application. This new edition explores the interaction of shaders and textures for an entire scene or for one object and expand your digital art skill-set. Learn to create a stone surface in Photoshop and to make this stone shine like it is wet or moss-covered, highlight texture that have depth, surface, and dimensions, and much more."-- NeoPopRealism Journal, "Game development is blooming. Many books have been written, more information is available online, and colleges are offering courses, or even degrees, in game development. This book is for game developers, architects, simulation developers, web designers, and anyone who needs to create 2D imagery for a 3D computer application. This new edition explores the interaction of shaders and textures for an entire scene or for one object and expand your digital art skill-set. Learn to create a stone surface in Photoshop and to make this stone shine like it is wet or moss-covered, highlight texture that have depth, surface, and dimensions, and much more."--NeoPopRealism Journal, "As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop "This book can help anyone become a better texture professional...Ahearn's book can and help you become a much better artist, even if you never did much texturing before...The details are simple, but they give anyone who has no Photoshop experience a better idea of what to do. A more experienced reader can gain an in-depth look at how to add improved texture to his projects. 3D Game Textures is a great book for beginners who would like to learn about textures for 3D art. No one should have a problem understanding and using this easy-to-comprehend information." - Apogee Photo Magazine
Table of Content
Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials
Copyright Date
2012
Dewey Decimal
794.8/1526
Dewey Edition
23
Illustrated
Yes

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