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Pikachu's Global Adventure: The Rise and Fall of Pokemon (Paperback or Softback)

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eBay-objectnummer:313839892853
Laatst bijgewerkt op 16 apr 2024 02:08:59 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Nieuw: Een nieuw, ongelezen en ongebruikt boek in perfecte staat waarin geen bladzijden ontbreken of ...
ISBN
0822332876
EAN
9780822332879
Binding
TP
Book Title
Pikachu's Global Adventure : the Rise and Fall of Pokemon
Item Length
0.3 in
Publisher
Duke University Press
Publication Year
2004
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.6 in
Author
Joseph Tobin
Genre
Games & Activities, Business & Economics, Social Science
Topic
Popular Culture, International / Marketing, Role Playing & Fantasy, Video & Electronic
Item Width
0.2 in
Item Weight
15.2 Oz
Number of Pages
312 Pages

Over dit product

Product Information

Initially developed in Japan by Nintendo as a computer game, Pok mon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pok mon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pok mon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pok mon craze was mostly over. Pikachu's Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pok mon in countries around the world. In analyzing the popularity of Pok mon, this innovative volume addresses core debates about the globalization of popular culture and about children's consumption of mass-produced culture. Topics explored include the origins of Pok mon in Japan's valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children's vulnerability versus agency as consumers; and the contentious question of Pok mon's educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pok mon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Ren e Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano

Product Identifiers

Publisher
Duke University Press
ISBN-10
0822332876
ISBN-13
9780822332879
eBay Product ID (ePID)
5939985

Product Key Features

Author
Joseph Tobin
Book Title
Pikachu's Global Adventure : the Rise and Fall of Pokemon
Format
Trade Paperback
Language
English
Topic
Popular Culture, International / Marketing, Role Playing & Fantasy, Video & Electronic
Publication Year
2004
Type
Textbook
Genre
Games & Activities, Business & Economics, Social Science
Number of Pages
312 Pages

Dimensions

Item Length
0.3 in
Item Height
0.6 in
Item Width
0.2 in
Item Weight
15.2 Oz

Additional Product Features

Intended Audience
Scholarly & Professional
Lc Classification Number
Gv1469.35.P63p54
Reviews
"The contributors to this volume are the smartest scholars working today in the areas of global media and children's media. This book tells an entertaining and surprising tale of how the little Japanese Pokémon transformed children's culture and global media economics. The changes that Pikachu wrought are only the beginning of fascinating new trends in role-playing games, video games, cartoons, and toys and the accelerated spread of such fads via the Internet."--Ellen Seiter, author of Sold Separately: Children and Parents in Consumer Culture, "The contributors to this volume are the smartest scholars working today in the areas of global media and children's media. This book tells an entertaining and surprising tale of how the little Japanese Pokmon transformed children's culture and global media economics. The changes that Pikachu wrought are only the beginning of fascinating new trends in role-playing games, video games, cartoons, and toys and the accelerated spread of such fads via the Internet."--Ellen Seiter, author of Sold Separately: Children and Parents in Consumer Culture, “The contributors to this volume are the smartest scholars working today in the areas of global media and children’s media. This book tells an entertaining and surprising tale of how the little Japanese Pok mon transformed children’s culture and global media economics. The changes that Pikachu wrought are only the beginning of fascinating new trends in role-playing games, video games, cartoons, and toys and the accelerated spread of such fads via the Internet.â€�-Ellen Seiter, author of Sold Separately: Children and Parents in Consumer Culture, The contributors to this volume provide thoughtful explanations to account for the popularity of Pokémon among children in Japan, America, Israel, and France. Although these essays focus on Pokémon, many of the insights found in this book are also applicable to other examples of children's popular culture that have Japanese origins., "The contributors to this volume are the smartest scholars working today in the areas of global media and children's media. This book tells an entertaining and surprising tale of how the little Japanese Pokémon transformed children's culture and global media economics. The changes that Pikachu wrought are only the beginning of fascinating new trends in role-playing games, video games, cartoons, and toys and the accelerated spread of such fads via the Internet."-Ellen Seiter, author of Sold Separately: Children and Parents in Consumer Culture, “I took a peek at the table of contents for Pikachu’s Global Adventure, then read a little of the introduction, and the next thing I knew I was deep, deep in the book and didn’t want to stop. The writing was that engaging, the information and arguments that compelling.â€�-Henry Jenkins, coeditor of Hop on Pop: The Politics and Pleasures of Popular Culture, Pikachu's Global Adventure is a compelling volume, as each essay offers new insights with few weak links or needless repetition., "The contributors to this volume are the smartest scholars working today in the areas of global media and children's media. This book tells an entertaining and surprising tale of how the little Japanese Pokmon transformed children's culture and global media economics. The changes that Pikachu wrought are only the beginning of fascinating new trends in role-playing games, video games, cartoons and toys and the accelerated spread of such fads via the Internet." Ellen Seiter, author of Sold Separately: Children and parents in consumer culture "I took a peek at the table of contents for Pikachu's Global Adventure, then read a little of the introduction, and the next thing I knew I was deep, deep in the book and didn't want to stop. The writing was that engaging, the information and arguments that compelling."--Henry Jenkins, coeditor of Hop on Pop: The Politics and Pleasures of Popular Culture "The contributors to this volume are the smartest scholars working today in the areas of global media and children's media. This book tells an entertaining and surprising tale of how the little Japanese Pokmon transformed children's culture and global media economics. The changes that Pikachu wrought are only the beginning of fascinating new trends in role-playing games, video games, cartoons, and toys and the accelerated spread of such fads via the Internet."--Ellen Seiter, author of Sold Separately: Children and Parents in Consumer Culture, A valuable contribution to debates about the guiding forces and diverse effects of global media cultures. . . . The fascinating Pikachu's Global Adventure extends the study of contemporary Japan by taking seriously transnational media in reconfiguring the boundaries of 'Japanese culture.', "I took a peek at the table of contents for Pikachu's Global Adventure, then read a little of the introduction, and the next thing I knew I was deep, deep in the book and didn't want to stop. The writing was that engaging, the information and arguments that compelling."-Henry Jenkins, coeditor of Hop on Pop: The Politics and Pleasures of Popular Culture, "The contributors to this volume are the smartest scholars working today in the areas of global media and children's media. This book tells an entertaining and surprising tale of how the little Japanese Pokémon transformed children's culture and global media economics. The changes that Pikachu wrought are only the beginning of fascinating new trends in role-playing games, video games, cartoons and toys and the accelerated spread of such fads via the Internet." Ellen Seiter, author of Sold Separately: Children and parents in consumer culture"I took a peek at the table of contents for Pikachu's Global Adventure, then read a little of the introduction, and the next thing I knew I was deep, deep in the book and didn't want to stop. The writing was that engaging, the information and arguments that compelling."-Henry Jenkins, coeditor of Hop on Pop: The Politics and Pleasures of Popular Culture "The contributors to this volume are the smartest scholars working today in the areas of global media and children's media. This book tells an entertaining and surprising tale of how the little Japanese Pokémon transformed children's culture and global media economics. The changes that Pikachu wrought are only the beginning of fascinating new trends in role-playing games, video games, cartoons, and toys and the accelerated spread of such fads via the Internet."-Ellen Seiter, author of Sold Separately: Children and Parents in Consumer Culture, "I took a peek at the table of contents for Pikachu's Global Adventure, then read a little of the introduction, and the next thing I knew I was deep, deep in the book and didn't want to stop. The writing was that engaging, the information and arguments that compelling."--Henry Jenkins, coeditor of Hop on Pop: The Politics and Pleasures of Popular Culture
Table of Content
I. Contexts and Issues 1. Introduction / Joseph Tobin 3 2. Structure, Agency, and Pedagogy in Children's Media Culture / David Buckingham and Julian Sefton-Green 1 3. Cuteness as Japan's Millennial Product / Anne Allison 34 II Global Circulation 4. How "Japanese" Is Pokemon? / Kiochi Iwabuchi 53 5. Localizing the Pokemon TV Series for the American Market / Hirofumi Katsuno and Jeffery Maret 80 6. Panic Attacks: Anti-Pokemon voices in Global Markets / Christine R. Yano 108 III Places and Practices 7. Initiation Rites: A Small Boy in a Poke-World / Julian Sefton-Green 141 8. Pokemon in Israel / Dafna Lemish and Linda-Renee Bloch 165 9. How Much Is a Pokemon Worth? Pokemon in France / Gilles Brougere 187 IV Pokemon Goes to School 10. Localizing Pokemon through Narrative Play / Helen Bromley 211 11. The Multiple Identities of Pokemon Fans / Rebekah Willett 226 12. Masculinity, Maturity, and the End of Pokemon / Samuel Tobin 241 13. Conclusion: The Rise and Fall of the Pokemon Empire / Joseph Tobin 257 Contributors 293 Index 295
Copyright Date
2004
Lccn
2003-013450
Dewey Decimal
794.8
Dewey Edition
21

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