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Watch Me Play: Twitch and the Rise of Game Live Streaming by T L Taylor: Used

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eBay-objectnummer:285032403764
Laatst bijgewerkt op 08 jun 2024 13:55:57 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Goed: Een boek dat is gelezen, maar zich in goede staat bevindt. De kaft is zeer minimaal beschadigd ...
Book Title
Watch Me Play: Twitch and the Rise of Game Live Streaming
Publication Date
2018-10-16
Pages
328
ISBN
9780691183558
Subject Area
Computers, Games & Activities, Psychology, Social Science
Publication Name
Watch Me Play : Twitch and the Rise of Game Live Streaming
Item Length
9.5 in
Publisher
Princeton University Press
Subject
Media Studies, Internet / General, Popular Culture, Anthropology / Cultural & Social, Role Playing & Fantasy, Web / Podcasting & Webcasting, Social Psychology
Series
Princeton Studies in Culture and Technology Ser.
Publication Year
2018
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.9 in
Author
T. L. Taylor
Item Width
6.1 in
Item Weight
20 Oz
Number of Pages
328 Pages

Over dit product

Product Information

A look at the revolution in game live streaming and esports broadcastingEvery day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters-and each other-through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences.Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity.The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.

Product Identifiers

Publisher
Princeton University Press
ISBN-10
0691183554
ISBN-13
9780691183558
eBay Product ID (ePID)
23038706748

Product Key Features

Author
T. L. Taylor
Publication Name
Watch Me Play : Twitch and the Rise of Game Live Streaming
Format
Trade Paperback
Language
English
Subject
Media Studies, Internet / General, Popular Culture, Anthropology / Cultural & Social, Role Playing & Fantasy, Web / Podcasting & Webcasting, Social Psychology
Series
Princeton Studies in Culture and Technology Ser.
Publication Year
2018
Type
Textbook
Subject Area
Computers, Games & Activities, Psychology, Social Science
Number of Pages
328 Pages

Dimensions

Item Length
9.5 in
Item Height
0.9 in
Item Width
6.1 in
Item Weight
20 Oz

Additional Product Features

LCCN
2018-946247
Intended Audience
College Audience
Series Volume Number
13
Lc Classification Number
Gv1469.17.S63
Reviews
"well worth reading. . . [A] timely, wide-ranging introduction to, immersion in, and analysis of, Twitch and game live streaming." ---Helle Breth Klausen, MedieKultur, " Watch Me Play is an accessible text that both legitimizes academic inquiry into live streaming and provides a concrete base from which to build. Taylor uses comprehensible language to explain nuanced practices from gaming, legal, academic, and financial contexts, making this book useful for academics and students, as well as consumers, producers, streamers, and designers. " ---Janelle Malagon, Popular Culture Studies, "[Taylor's] work expertly builds a historical framework for Twitch and outlines how patterns of behavior have evolved on the platform without overcommitting to any last-word assessments of its influence [and] also demonstrates how invigorating academic scholarship can be when it tries to tackle a subject still in formation." ---Jacob Merten, The Velvet Light Trap, "Interest in online streaming platforms, especially for games and Twitch, is at its height. This timely and urgently needed book successfully conveys the technical, legal, emotional, and social complexities of what people are doing in Twitch. Providing a nuanced and close-to-the-ground analysis, Watch Me Play will be the go-to work for learning about this gaming experience." --Thomas M. Malaby, author of Making Virtual Worlds: Linden Lab and Second Life, Winner of the CITAMS Book Award, Communication, Information Technologies, and Media Sociology Section of the American Sociological Association
Copyright Date
2018
Dewey Decimal
306.487
Dewey Edition
23
Illustrated
Yes

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