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NEWSGAMES: JOURNALISM AT PLAY (MIT PRESS) By Ian Bogost & Simon Ferrari *VG+*

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Laatst bijgewerkt op 31 mei 2024 13:40:12 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

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Objectstaat
Heel goed
Een boek dat er niet als nieuw uitziet en is gelezen, maar zich in uitstekende staat bevindt. De kaft is niet zichtbaar beschadigd en het eventuele stofomslag zit nog om de harde kaft heen. Er ontbreken geen bladzijden en er zijn geen bladzijden beschadigd. Er is geen tekst onderstreept of gemarkeerd en er is niet in de kantlijn geschreven. Er kunnen zeer minimale identificatiemerken aan de binnenzijde van de kaft zijn aangebracht. De slijtage is zeer minimaal. Bekijk de aanbieding van de verkoper voor de volledige details en een beschrijving van gebreken. Alle staatdefinities bekijkenwordt in nieuw venster of op nieuw tabblad geopend
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“Book is in Very Good Condition.  Text will be unmarked.  May show some signs of use or wear. Will ...
ISBN-10
0262518074
Book Title
Newsgames: Journalism at Play (MIT Press)
ISBN
9780262518079
Subject Area
Computers, Games & Activities, Language Arts & Disciplines
Publication Name
Newsgames : Journalism at Play
Item Length
8.7 in
Publisher
MIT Press
Subject
Journalism, Video & Electronic, Interactive & Multimedia
Publication Year
2012
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.6 in
Author
Ian Bogost, Simon Ferrari, Bobby Schweizer
Item Width
5.8 in
Item Weight
11.8 Oz
Number of Pages
248 Pages

Over dit product

Product Information

How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism , for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.

Product Identifiers

Publisher
MIT Press
ISBN-10
0262518074
ISBN-13
9780262518079
eBay Product ID (ePID)
123607205

Product Key Features

Author
Ian Bogost, Simon Ferrari, Bobby Schweizer
Publication Name
Newsgames : Journalism at Play
Format
Trade Paperback
Language
English
Subject
Journalism, Video & Electronic, Interactive & Multimedia
Publication Year
2012
Type
Textbook
Subject Area
Computers, Games & Activities, Language Arts & Disciplines
Number of Pages
248 Pages

Dimensions

Item Length
8.7 in
Item Height
0.6 in
Item Width
5.8 in
Item Weight
11.8 Oz

Additional Product Features

Age Range
18
Lc Classification Number
Gv1469.3.B64 2012
Grade from
College Graduate Student
Reviews
"Newsgames pushes the profession to think differently about how current eventscan be turned into systems of scenarios and variables, instead of mere stories." AlyssaAbkowitz Columbia Journalism Review, "Newsgames pushes the profession to think differently about how current events can be turned into systems of scenarios and variables, instead of mere stories." Alyssa Abkowitz Columbia Journalism Review, In their well-researched and intriguing new book Newsgames : Journalism at Play, Ian Bogost, Simon Ferrari and Bobby Schweizer examine the practice of fusing gaming with journalism. It's not a new idea. From before personal computers, with games like 'Diplomacy' and 'Risk' to early computer games, such as 'Balance of Power' and 'Hidden Agenda,' front-page reality and game-room fantasy have meshed well. Newsgames suggests this link should get stronger by purposefully employing gaming to convey news of the day. And it sets down a challenge, not to gamers, but to journalists., Newsgames pushes the profession to think differently about how current events can be turned into systems of scenarios and variables, instead of mere stories., "In their well-researched and intriguing new book Newsgames: Journalism at Play,Ian Bogost, Simon Ferrari and Bobby Schweizer examine the practice of fusing gaming with journalism.It's not a new idea. From before personal computers, with games like 'Diplomacy' and 'Risk' to earlycomputer games, such as 'Balance of Power' and 'Hidden Agenda,' front-page reality and game-roomfantasy have meshed well. Newsgames suggests this link should get stronger by purposefully employinggaming to convey news of the day. And it sets down a challenge, not to gamers, but tojournalists." Michael Humphrey Forbes.com Technology, "Techno-tainers" blog, "In their well-researched and intriguing new book Newsgames: Journalism at Play, Ian Bogost, Simon Ferrari and Bobby Schweizer examine the practice of fusing gaming with journalism. It's not a new idea. From before personal computers, with games like 'Diplomacy' and 'Risk' to early computer games, such as 'Balance of Power' and 'Hidden Agenda,' front-page reality and game-room fantasy have meshed well. Newsgames suggests this link should get stronger by purposefully employing gaming to convey news of the day. And it sets down a challenge, not to gamers, but to journalists." Michael Humphrey Forbes.com Technology, "Techno-tainers" blog
Copyright Date
2010
Target Audience
Trade
Dewey Decimal
794.8
Dewey Edition
22
Illustrated
Yes

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