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The Cultural Legacy of the Royal Game of the Goose: 400 Years of Printed Board

Objectstaat:
Nieuw
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US $149,50
OngeveerEUR 139,94
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eBay-objectnummer:155422500526
Laatst bijgewerkt op 22 mrt 2024 17:47:10 CETAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Nieuw: Een nieuw, ongelezen en ongebruikt boek in perfecte staat waarin geen bladzijden ontbreken of ...
ISBN
9789462984974
Publication Year
2019
Type
Textbook
Format
Hardcover
Language
English
Publication Name
Cultural Legacy of the Royal Game of the Goose : 400 Years of Printed Board Games
Author
Adrian Seville
Item Length
9.4in
Publisher
Amsterdam University Press
Item Width
6.7in
Item Weight
0 Oz
Number of Pages
392 Pages

Over dit product

Product Information

The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.

Product Identifiers

Publisher
Amsterdam University Press
ISBN-10
9462984972
ISBN-13
9789462984974
eBay Product ID (ePID)
25038749443

Product Key Features

Author
Adrian Seville
Publication Name
Cultural Legacy of the Royal Game of the Goose : 400 Years of Printed Board Games
Format
Hardcover
Language
English
Publication Year
2019
Type
Textbook
Number of Pages
392 Pages

Dimensions

Item Length
9.4in
Item Width
6.7in
Item Weight
0 Oz

Additional Product Features

Reviews
"The book is written in a clear style and also 'tells a story.' Seville has put the game into its historical context and has given us the best insight into the subject including the latest facts. Not only will 'game-buffs' love the book but also as a 'picture book' it is well worth thumbing through its pages. As well, people interested in 'cultural heritage' will find a lot of fascinating facts. Well worth as a reference-book in your library!" - Fred Horn, *Games and Puzzles*, Winter 2019 "It is difficult to do justice to the scope and depth of Seville's study in a short review such as this, but it offers much useful material, providing en passant, for example, comments on reference material such as books, library and museum collections and digital resources. Some of the sources Seville surveys may already be familiar to those who regularly consult standard reference sources, research library catalogues and national collections, but it is a testament to Seville's scholarship that the reader is alerted to so broad a range of primary and secondary reference material to follow up for deeper study." - Eddie Duggan, Manchester Game Studies Network , October 2019, "The book is written in a clear style and also 'tells a story.' Seville has put the game into its historical context and has given us the best insight into the subject including the latest facts. Not only will 'game-buffs' love the book but also as a 'picture book' it is well worth thumbing through its pages. As well, people interested in 'cultural heritage' will find a lot of fascinating facts. Well worth as a reference-book in your library!" - Fred Horn, Games and Puzzles, Winter 2019 "It is difficult to do justice to the scope and depth of Seville's study in a short review such as this, but it offers much useful material, providing en passant, for example, comments on reference material such as books, library and museum collections and digital resources. Some of the sources Seville surveys may already be familiar to those who regularly consult standard reference sources, research library catalogues and national collections, but it is a testament to Seville's scholarship that the reader is alerted to so broad a range of primary and secondary reference material to follow up for deeper study." - Eddie Duggan, Manchester Game Studies Network , October 2019 "The Cultural Legacy of the Royal Game of the Goosegives us a rare glimpse into the history of a game and into the complex and extensive knowledge necessary for its understanding. [...] The resulting treasure trove of information explains and illustrates in great detail the wide-ranging interests to which the Game of the Goose now contributes." - Alex de Voogt, The Antiquaries Journal, Vol. 102, September 2022
Table of Content
PART I. The History of the Game of the Goose and its Variants, from its earliest appearance to the end of the 19th century CHAPTER 1: Introduction and Overview Appendix 1a - Chronological overview Appendix 1b - Rules for the classic Game of the Goose CHAPTER 2: Early History and Meaning of the Game of the Goose CHAPTER 3: French Games before the Revolution Appendix 3a - statistics from D'Allemagne's iconography Appendix 3b - individual spaces of Duval's Jeu du Monde CHAPTER 4: French games after the Revolution CHAPTER 5: An overview and listing of British games Appendix 5a - Introduction to the Check List of British games. Appendix 5b - Check List of British Games, compiled by John Spear CHAPTER 6: British games of the 17th and 18th centuries CHAPTER 7: British games of the 19th century CHAPTER 8: Distinctive Features of German Goose Games Appendix 8a - The Image Data Base of German Games CHAPTER 9: Italian Games to the end of the 19th century CHAPTER 10: Dutch and Flemish games CHAPTER 11: Games in Spain, Portugal and Latin America CHAPTER 12: Countries of Europe where the Game of the Goose was less in evidence. CHAPTER 13: The board game links between Europe and the USA PART II. The Legacy of the Game of the Goose in the Modern Era CHAPTER 14: The International Background to the Legacy CHAPTER 15: Amusement and Education CHAPTER 16: Propaganda, polemic and satire CHAPTER 17: Advertising and promotion CONCLUSION CHAPTER 18: Printed Board Games as Sources for Cultural History Literature quoted with abbreviated titles Glossary of technical terms List of figures Index of games Index of subjects
Copyright Date
2019
Target Audience
Scholarly & Professional
Topic
Board Games, European / General, Modern / General
Illustrated
Yes
Genre
Games & Activities, Literary Criticism, History

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