|Aangeboden in rubriek:
Dit object is niet op voorraad.
Hebt u iets om te verkopen?

Augmented Learning: Research and Design of Mobile Educational Games

by Klopfer, Eric | HC | Good
Objectstaat:
Goed
Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ... Meer lezenover objectstaat
Prijs:
US $7,51
OngeveerEUR 6,97
Verzendkosten:
Gratis Economy Shipping. Details bekijkenvoor verzending
Bevindt zich in: Aurora, Illinois, Verenigde Staten
Levering:
Geschatte levering tussen di, 18 jun en za, 22 jun tot 43230
De levertijd wordt geschat met onze eigen methode op basis van onder meer de nabijheid van de koper ten opzichte van de objectlocatie, de geselecteerde verzendservice, en de verzendgeschiedenis van de verkoper. De leveringstermijnen kunnen variëren, vooral gedurende piekperiodes.
Retourbeleid:
30 dagen om te retourneren. Verkoper betaalt voor retourzending. Details bekijken- voor meer informatie over retourzendingen
Betalingen:
     

Winkel met vertrouwen

Geld-terug-garantie van eBay
Ontvang het object dat u hebt besteld of krijg uw geld terug. 

Verkopergegevens

Ingeschreven als zakelijke verkoper
De verkoper neemt de volledige verantwoordelijkheid voor deze aanbieding.
eBay-objectnummer:145308030769
Laatst bijgewerkt op 26 mei 2024 19:25:34 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Goed
Een boek dat is gelezen, maar zich in goede staat bevindt. De kaft is zeer minimaal beschadigd (er zijn bijvoorbeeld slijtplekken), maar er zijn geen deukjes of scheuren. De harde kaft heeft mogelijk geen stofomslag meer. De boekband vertoont minimale slijtage. De meeste bladzijden zijn onbeschadigd. Er zijn weinig vouwen en scheuren en er is vrijwel geen tekst met potlood onderstreept of met een accentueerstift gemarkeerd. Er is niet in de kantlijn geschreven. Er ontbreken geen bladzijden. Bekijk de aanbieding van de verkoper voor de volledige details en een beschrijving van gebreken. Alle staatdefinities bekijkenwordt in nieuw venster of op nieuw tabblad geopend
Opmerkingen van verkoper
“Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ...
Binding
Hardcover
Weight
1 lbs
Product Group
Book
IsTextBook
No
ISBN
9780262113151
Subject Area
Computers, Technology & Engineering, Games & Activities, Education
Publication Name
Augmented Learning : Research and Design of Mobile Educational Games
Item Length
9.2 in
Publisher
MIT Press
Subject
Mobile & Wireless Communications, Hardware / Mobile Devices, Experimental Methods, Video & Electronic
Publication Year
2008
Type
Textbook
Format
Hardcover
Language
English
Item Height
0.7 in
Author
Eric Klopfer
Item Width
6.3 in
Item Weight
17.8 Oz
Number of Pages
296 Pages

Over dit product

Product Information

An overview of mobile learning games that argues for the educational advantages of handheld games over their big-screen counterparts. New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning , Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones, Game Boys, and Sony PSPs--to make a substantial impact on learning. Examining mobile games from both educational and gaming perspectives, Klopfer argues that the strengths of the mobile platform--its portability, context sensitivity, connectivity, and ubiquity--make it ideal for learning games in elementary, secondary, university, and lifelong education. Klopfer begins by exploring the past and present of education, educational technology, "edutainment," and mobile games, and then offers a series of case studies of mobile educational games that have been developed and implemented in recent years. These games--either participatory (which require interaction with other players) or augmented reality (which augment the real world with virtual information)--can be produced at lower cost than PC or full-size console games. They use social dynamics and real-world context to enhance game play, they can be integrated into the natural flow of instruction more easily than their big-screen counterparts, and they can create compelling educational and engaging environments for learners. They are especially well-suited for helping learners at every level develop twenty-first century skills--including the ability to tackle complex problems and acquire information in "just-in-time" fashion. All of this, Klopfer argues, puts mobile learning games in a unique and powerful position within educational technology.

Product Identifiers

Publisher
MIT Press
ISBN-10
0262113155
ISBN-13
9780262113151
eBay Product ID (ePID)
63869483

Product Key Features

Author
Eric Klopfer
Publication Name
Augmented Learning : Research and Design of Mobile Educational Games
Format
Hardcover
Language
English
Subject
Mobile & Wireless Communications, Hardware / Mobile Devices, Experimental Methods, Video & Electronic
Publication Year
2008
Type
Textbook
Subject Area
Computers, Technology & Engineering, Games & Activities, Education
Number of Pages
296 Pages

Dimensions

Item Length
9.2 in
Item Height
0.7 in
Item Width
6.3 in
Item Weight
17.8 Oz

Additional Product Features

LCCN
2007-032260
Age Range
18
Lc Classification Number
Lb1029.G3k585 2008
Grade from
College Graduate Student
Reviews
"Writing about education technology tends to dwell on long-term visions or touts the merits of expensive hardware investments (one laptop per child, anyone?). In this new book, MIT professor Eric Klopfer provides a welcome departure from that norm, explaining in scholarly but accessible prose how simulations designed for cheap, mobile technologies can enhance learning. ... Anecdotes and evidence make a compelling case that these games are effective at engaging students and helping them master academic content." - Education Next, Writing about education technology tends to dwell on long-term visions or touts the merits of expensive hardware investments (one laptop per child, anyone?). In this new book, MIT professor Eric Klopfer provides a welcome departure from that norm, explaining in scholarly but accessible prose how simulations designed for cheap, mobile technologies can enhance learning.... Anecdotes and evidence make a compelling case that these games are effective at engaging students and helping them master academic content., "Writing about education technology tends to dwell on long-term visions or touts the merits of expensive hardware investments (one laptop per child, anyone?). In this new book, MIT professor Eric Klopfer provides a welcome departure from that norm, explaining in scholarly but accessible prose how simulations designed for cheap, mobile technologies can enhance learning.... Anecdotes and evidence make a compelling case that these games are effective at engaging students and helping them master academic content." Education Next, "Writing about education technology tends to dwell on long-term visions or touts themerits of expensive hardware investments (one laptop per child, anyone?). In this new book, MITprofessor Eric Klopfer provides a welcome departure from that norm, explaining in scholarly butaccessible prose how simulations designed for cheap, mobile technologies can enhance learning....Anecdotes and evidence make a compelling case that these games are effective at engaging studentsand helping them master academic content." Education Next, "Mobile devices are rapidly becoming the new medium of educational and social life for young people, and hence mobile learning games are a key topic for learning. This is a breakthrough book which details deeply the background, design, research, and implementation of mobile learning games. It is of great benefit and essential insightful reading for teachers, students, game designers, and researchers." --Adrian David Cheok, Director, Mixed Reality Lab, National University of Singapore
Copyright Date
2008
Target Audience
Scholarly & Professional
Dewey Decimal
371.33/7
Dewey Edition
22
Illustrated
Yes

Objectbeschrijving van de verkoper

Informatie van zakelijke verkoper

Thrift Books Global, LLC
TB Thrift Books
18300 Cascade Ave S
Ste 150
98188 Seattle, WA
United States
Contactgegevens weergeven
:liam-Emoc.skoobtfirht@yabe.selas
Ik verklaar dat al mijn verkoopactiviteiten zullen voldoen aan alle wet- en regelgeving van de EU.
ThriftBooks

ThriftBooks

99% positieve feedback
17,7M objecten verkocht
Reageert meestal binnen 24 uur

Gedetailleerde verkopersbeoordelingen

Gemiddelde van de afgelopen 12 maanden

Nauwkeurige beschrijving
4.9
Redelijke verzendkosten
5.0
Verzendtijd
5.0
Communicatie
4.9
Ingeschreven als zakelijke verkoper

Feedback verkoper (5.216.596)

e***e (2048)- Feedback gegeven door koper.
Afgelopen maand
Geverifieerde aankoop
Professional service through and through, thank you!
r***t (1165)- Feedback gegeven door koper.
Afgelopen maand
Geverifieerde aankoop
Great disc, fast shipping, highly recommended!
r***t (1165)- Feedback gegeven door koper.
Afgelopen maand
Geverifieerde aankoop
Great disc, fast shipping, highly recommended!