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Augmented Learning: Research and Design of Mobile Educational Games
by Klopfer, Eric | HC | Good
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eBay-objectnummer:145308030769
Specificaties
- Objectstaat
- Goed
- Opmerkingen van verkoper
- Binding
- Hardcover
- Weight
- 1 lbs
- Product Group
- Book
- IsTextBook
- No
- ISBN
- 9780262113151
- Subject Area
- Computers, Technology & Engineering, Games & Activities, Education
- Publication Name
- Augmented Learning : Research and Design of Mobile Educational Games
- Item Length
- 9.2 in
- Publisher
- MIT Press
- Subject
- Mobile & Wireless Communications, Hardware / Mobile Devices, Experimental Methods, Video & Electronic
- Publication Year
- 2008
- Type
- Textbook
- Format
- Hardcover
- Language
- English
- Item Height
- 0.7 in
- Item Width
- 6.3 in
- Item Weight
- 17.8 Oz
- Number of Pages
- 296 Pages
Over dit product
Product Information
An overview of mobile learning games that argues for the educational advantages of handheld games over their big-screen counterparts. New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning , Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones, Game Boys, and Sony PSPs--to make a substantial impact on learning. Examining mobile games from both educational and gaming perspectives, Klopfer argues that the strengths of the mobile platform--its portability, context sensitivity, connectivity, and ubiquity--make it ideal for learning games in elementary, secondary, university, and lifelong education. Klopfer begins by exploring the past and present of education, educational technology, "edutainment," and mobile games, and then offers a series of case studies of mobile educational games that have been developed and implemented in recent years. These games--either participatory (which require interaction with other players) or augmented reality (which augment the real world with virtual information)--can be produced at lower cost than PC or full-size console games. They use social dynamics and real-world context to enhance game play, they can be integrated into the natural flow of instruction more easily than their big-screen counterparts, and they can create compelling educational and engaging environments for learners. They are especially well-suited for helping learners at every level develop twenty-first century skills--including the ability to tackle complex problems and acquire information in "just-in-time" fashion. All of this, Klopfer argues, puts mobile learning games in a unique and powerful position within educational technology.
Product Identifiers
Publisher
MIT Press
ISBN-10
0262113155
ISBN-13
9780262113151
eBay Product ID (ePID)
63869483
Product Key Features
Publication Name
Augmented Learning : Research and Design of Mobile Educational Games
Format
Hardcover
Language
English
Subject
Mobile & Wireless Communications, Hardware / Mobile Devices, Experimental Methods, Video & Electronic
Publication Year
2008
Type
Textbook
Subject Area
Computers, Technology & Engineering, Games & Activities, Education
Number of Pages
296 Pages
Dimensions
Item Length
9.2 in
Item Height
0.7 in
Item Width
6.3 in
Item Weight
17.8 Oz
Additional Product Features
LCCN
2007-032260
Age Range
18
Lc Classification Number
Lb1029.G3k585 2008
Grade from
College Graduate Student
Reviews
"Writing about education technology tends to dwell on long-term visions or touts the merits of expensive hardware investments (one laptop per child, anyone?). In this new book, MIT professor Eric Klopfer provides a welcome departure from that norm, explaining in scholarly but accessible prose how simulations designed for cheap, mobile technologies can enhance learning. ... Anecdotes and evidence make a compelling case that these games are effective at engaging students and helping them master academic content." - Education Next, Writing about education technology tends to dwell on long-term visions or touts the merits of expensive hardware investments (one laptop per child, anyone?). In this new book, MIT professor Eric Klopfer provides a welcome departure from that norm, explaining in scholarly but accessible prose how simulations designed for cheap, mobile technologies can enhance learning.... Anecdotes and evidence make a compelling case that these games are effective at engaging students and helping them master academic content., "Writing about education technology tends to dwell on long-term visions or touts the merits of expensive hardware investments (one laptop per child, anyone?). In this new book, MIT professor Eric Klopfer provides a welcome departure from that norm, explaining in scholarly but accessible prose how simulations designed for cheap, mobile technologies can enhance learning.... Anecdotes and evidence make a compelling case that these games are effective at engaging students and helping them master academic content." Education Next, "Writing about education technology tends to dwell on long-term visions or touts themerits of expensive hardware investments (one laptop per child, anyone?). In this new book, MITprofessor Eric Klopfer provides a welcome departure from that norm, explaining in scholarly butaccessible prose how simulations designed for cheap, mobile technologies can enhance learning....Anecdotes and evidence make a compelling case that these games are effective at engaging studentsand helping them master academic content." Education Next, "Mobile devices are rapidly becoming the new medium of educational and social life for young people, and hence mobile learning games are a key topic for learning. This is a breakthrough book which details deeply the background, design, research, and implementation of mobile learning games. It is of great benefit and essential insightful reading for teachers, students, game designers, and researchers." --Adrian David Cheok, Director, Mixed Reality Lab, National University of Singapore
Copyright Date
2008
Target Audience
Scholarly & Professional
Dewey Decimal
371.33/7
Dewey Edition
22
Illustrated
Yes
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