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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario,

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eBay-objectnummer:134709131668
Laatst bijgewerkt op 26 mei 2024 19:25:38 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Heel goed: Een boek dat er niet als nieuw uitziet en is gelezen, maar zich in uitstekende staat ...
Book Title
Vintage Games: An Insider Look at the History of Grand Theft Auto
ISBN
9780240811468
Subject Area
Art, Games & Activities
Publication Name
Vintage Games : An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Item Length
9.3 in
Publisher
Routledge
Subject
Digital, Video & Electronic
Publication Year
2009
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.8 in
Author
Matt Barton, Bill Loguidice
Item Width
7.6 in
Item Weight
32.1 Oz
Number of Pages
240 Pages

Over dit product

Product Information

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Product Identifiers

Publisher
Routledge
ISBN-10
0240811461
ISBN-13
9780240811468
eBay Product ID (ePID)
70953280

Product Key Features

Author
Matt Barton, Bill Loguidice
Publication Name
Vintage Games : An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Format
Trade Paperback
Language
English
Subject
Digital, Video & Electronic
Publication Year
2009
Type
Textbook
Subject Area
Art, Games & Activities
Number of Pages
240 Pages

Dimensions

Item Length
9.3 in
Item Height
0.8 in
Item Width
7.6 in
Item Weight
32.1 Oz

Additional Product Features

LCCN
2008-048031
Lc Classification Number
Gv1469.3.L64 2009
Reviews
"They say you can't go back again, but reading Vintage Games comes close. Open the book, and I'm back in the video arcades of my youth. Turn the page, and I'm in college again, discovering the secret joys of the early PC games. Turn the page again, and I'm back in my living room, playing Mario with my young kids. But Vintage Games is more than just a trip down memory lane, because the authors analyze each game in ways that bring fresh insights to those nostalgic memories." -Steve Meretzky, Veteran Game Designer "An interesting and insightful trip down a gamer's memory lane, focusing on titles that have become benchmarks in videogame history." -Didi Cardoso, Managing Editor, Grrlgamer.com Quotes on the author's history of game platform material that has been run by Gamasutra: Harold Goldberg on VH1 Game Break: "takes readers down gaming's memory lane" Complex Magazine (Complex.com): "we're loving [Loguidice and Barton's] multi-part history of gaming platforms." Dan Sandler writing on OrlandoSentinel.com: "...an excellent article on the history of the console. Definitely worth a good read through." Antiriad2097 at Retro Gamer forum (UK): " I've enjoyed Bill and Matt's written work and opinions on sites/forums (Armchair Arcade never ceases to amaze me with the depth of its discussions) for a number of years, so I personally expect this to be a high standard production." "If a German translated text (The Encyclopedia of Game.Machines) can make the grade, how good is this going to be?"; and "With this extended [system] coverage, I'm now wanting the book. Can I pre-order?" SafeCracker (Dave) at MonroeWorld.com forums (RetroGaming Radio): "Awesome article. Loved the pictures and well written." and "Please let us (me) know when the book is available. This looks to be a must buy." Zach Whalen on Gameology, a site for academic gamers: "an excellent feature article on the history of the [system] console" Rom Hunter at AtariAge forums: "Applause! By far the best [system] article I've ever read. As a die hard [system user] I truly enjoyed reading this. Thanks for sharing and keep up the good work! PS: Please write something of this quality about the [another system] too." StarSpangledHaggis blog: "Is it *completely* dorky that I got a bit teary-eyed reading this retrospective of the [system]?" Bogdan (UncleSpam) on Amiga.org (comments): "Actually, a very nice article. It took me back in time to the first day I got my [system], back in 1983. Left me with a smile on my face." Shane R. Monroe on his RetroGaming Radio show for October 2007: (para.) "Everything you'd ever want to know in just six pages..."; "...even if you think you know all about the [system], you'll learn something new", "Vintage Games is an impressive and entertaining read if you are interested in the video game industry. Reading about how such an interesting industry came to where it is today is very fun, and seeing how it got here on such specific levels such as genre and mechanics is even better. The easy to read categorization of the information works. Whether you're a new gamer yearning for a history lesson on your favorite hobby or a veteran wanting to read up on your favorite classics, Vintage Games has what you're looking for."--GameIndustry and GameInformer.com "A study on video games - particularly those video games which have had the greatest influence on the market today, whether they were big successes at retail, genre-defining or even genre-creating. Vintage Games has a superb layout - each chapter is accompanied by a variety of screenshots, promotional materials and other paraphenalia, all in full colour. The text is masterfully written; it's sharp, insightful and to-the-point and doesn't suffer from the stuffiness of other academically focused video game publications.. Vintage Gamesis highly recommended reading. If you are looking to learn more about the origins of some of the most influential video games to date, then VintageGames' wonderful layout and clear, concise and insightful writing make it a vital resource."--RetgroGamesAus.com, "Vintage Games is an impressive and entertaining read if you are interested in the video game industry. Reading about how such an interesting industry came to where it is today is very fun, and seeing how it got here on such specific levels such as genre and mechanics is even better. The easy to read categorization of the information works. Whether you're a new gamer yearning for a history lesson on your favorite hobby or a veteran wanting to read up on your favorite classics, Vintage Games has what you're looking for." --GameIndustry and GameInformer.com "A study on video games - particularly those video games which have had the greatest influence on the market today, whether they were big successes at retail, genre-defining or even genre-creating. Vintage Games has a superb layout - each chapter is accompanied by a variety of screenshots, promotional materials and other paraphenalia, all in full colour. The text is masterfully written; it's sharp, insightful and to-the-point and doesn't suffer from the stuffiness of other academically focused video game publications.. Vintage Games is highly recommended reading. If you are looking to learn more about the origins of some of the most influential video games to date, then Vintage Games ' wonderful layout and clear, concise and insightful writing make it a vital resource."-- RetgroGamesAus.com, "Vintage Games is an impressive and entertaining read if you are interested in the video game industry. Reading about how such an interesting industry came to where it is today is very fun, and seeing how it got here on such specific levels such as genre and mechanics is even better. The easy to read categorization of the information works. Whether you're a new gamer yearning for a history lesson on your favorite hobby or a veteran wanting to read up on your favorite classics, Vintage Games has what you're looking for."--GameIndustry and GameInformer.com "A study on video games - particularly those video games which have had the greatest influence on the market today, whether they were big successes at retail, genre-defining or even genre-creating. Vintage Games has a superb layout - each chapter is accompanied by a variety of screenshots, promotional materials and other paraphenalia, all in full colour. The text is masterfully written; it's sharp, insightful and to-the-point and doesn't suffer from the stuffiness of other academically focused video game publications.. Vintage Games is highly recommended reading. If you are looking to learn more about the origins of some of the most influential video games to date, then Vintage Games' wonderful layout and clear, concise and insightful writing make it a vital resource."--RetgroGamesAus.com, Quotes on the author's history of game platform material that has been run by Gamasutra: Harold Goldberg on VH1 Game Break: "takes readers down gaming's memory lane" Complex Magazine (Complex.com): "we're loving [Loguidice and Barton's] multi-part history of gaming platforms." Dan Sandler writing on OrlandoSentinel.com: "...an excellent article on the history of the console. Definitely worth a good read through." Antiriad2097 at Retro Gamer forum (UK): " I've enjoyed Bill and Matt's written work and opinions on sites/forums (Armchair Arcade never ceases to amaze me with the depth of its discussions) for a number of years, so I personally expect this to be a high standard production." "If a German translated text (The Encyclopedia of Game.Machines) can make the grade, how good is this going to be?"; and "With this extended [system] coverage, I'm now wanting the book. Can I pre-order?" SafeCracker (Dave) at MonroeWorld.com forums (RetroGaming Radio): "Awesome article. Loved the pictures and well written." and "Please let us (me) know when the book is available. This looks to be a must buy." Zach Whalen on Gameology, a site for academic gamers: "an excellent feature article on the history of the [system] console" Rom Hunter at AtariAge forums: "Applause! By far the best [system] article I've ever read. As a die hard [system user] I truly enjoyed reading this. Thanks for sharing and keep up the good work! PS: Please write something of this quality about the [another system] too." StarSpangledHaggis blog: "Is it *completely* dorky that I got a bit teary-eyed reading this retrospective of the [system]?" Bogdan (UncleSpam) on Amiga.org (comments): "Actually, a very nice article. It took me back in time to the first day I got my [system], back in 1983. Left me with a smile on my face." Shane R. Monroe on his RetroGaming Radio show for October 2007: (para.) "Everything you'd ever want to know in just six pages..."; "...even if you think you know all about the [system], you'll learn something new", "Vintage Games is an impressive and entertaining read if you are interested in the video game industry. Reading about how such an interesting industry came to where it is today is very fun, and seeing how it got here on such specific levels such as genre and mechanics is even better. The easy to read categorization of the information works. Whether you're a new gamer yearning for a history lesson on your favorite hobby or a veteran wanting to read up on your favorite classics, Vintage Games has what you're looking for."--GameIndustry and GameInformer.com "A study on video games - particularly those video games which have had the greatest influence on the market today, whether they were big successes at retail, genre-defining or even genre-creating. Vintage Games has a superb layout - each chapter is accompanied by a variety of screenshots, promotional materials and other paraphenalia, all in full colour. The text is masterfully written; it's sharp, insightful and to-the-point and doesn't suffer from the stuffiness of other academically focused video game publications.. Vintage Gamesis highly recommended reading. If you are looking to learn more about the origins of some of the most influential video games to date, then VintageGames' wonderful layout and clear, concise and insightful writing make it a vital resource."--RetgroGamesAus.com insightful and to-the-point and doesn't suffer from the stuffiness of other academically focused video game publications.. Vintage Gamesis highly recommended reading. If you are looking to learn more about the origins of some of the most influential video games to date, then VintageGames' wonderful layout and clear, concise and insightful writing make it a vital resource."--RetgroGamesAus.com
Table of Content
Alone in the Dark (1992): The Polygons of Fear; Castle Wolfenstein (1981): Achtung! Stealth Gaming Comes out of Hiding; Dance Dance Revolution (1998): The Player Becomes the Star; Diablo (1996): The Rogue Goes to Hell; Doom (1993): The First Person Shooter Takes Control; Dune II: The Building of a Dynasty (1992): Strategy in Real Time; Final Fantasy VII (1997): It's Never Final in the World of Fantasy; Flight Simulator (1980): Digital Reality; Grand Theft Auto III (2001): The Consolejacking Life; John Madden Football (1988): Modern Sports Videogames Kickoff; King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; Myst (1993): Launching Multimedia Worlds; Pac-Man (1980): Japanese Gumption, American Consumption; Pole Position (1982): Where the Raster Meets the Road; SimCity (1989): Building Blocks for Fun and Profit; Space Invaders (1978): The Japanese Take Over; Street Fighter II (1991): Would you like the Combo?; Super Mario 64/Tomb Raider (1996): The Third Dimension; Super Mario Bros. (1985): How High Can Jumpman Get?; Tetris (1985): Casual Gaming Falls into Place; The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; The Sims (2000): Who Let the Sims Out?; Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; Ultima Online (1997): Putting the Role-Play back in Computer Role-Playing Games; Zork (1980): Text Imps versus Graphics Grues
Copyright Date
2009
Target Audience
College Audience
Dewey Decimal
794.8
Dewey Edition
22
Illustrated
Yes

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