Hebt u iets om te verkopen?

Starting Out with Games & Graphics in C++, Gaddis, Tony

worldofbooksinc
(230936)
Ingeschreven als zakelijke verkoper
US $9,39
OngeveerEUR 8,09
Objectstaat:
Goed
Wees gerust. Gratis verzending en retourzending.
Verzendkosten:
Gratis USPS Media MailTM.
Bevindt zich in: Montgomery Illinois, Verenigde Staten
Levering:
Geschatte levering tussen vr, 27 jun en di, 1 jul tot 94104
De levertijd wordt geschat met onze eigen methode op basis van onder meer de nabijheid van de koper ten opzichte van de objectlocatie, de geselecteerde verzendservice, en de verzendgeschiedenis van de verkoper. De leveringstermijnen kunnen variëren, vooral gedurende piekperiodes.
Retourbeleid:
30 dagen om te retourneren. Verkoper betaalt voor retourzending.
Betalingen:
     Diners Club

Winkel met vertrouwen

Geld-terug-garantie van eBay
Ontvang het object dat u hebt besteld of krijg uw geld terug. Meer informatieGeld-terug-garantie van eBay - nieuw venster of tabblad
De verkoper neemt de volledige verantwoordelijkheid voor deze aanbieding.
eBay-objectnummer:354620796945
Laatst bijgewerkt op 14 jun 2025 09:49:15 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Goed: Een boek dat is gelezen, maar zich in goede staat bevindt. De kaft is zeer minimaal beschadigd ...
Book Title
Starting Out with Games & Graphics in C++
ISBN
0133128075
EAN
9780133128079
Date of Publication
20130115
Release Title
Starting Out with Games & Graphics in C++
Artist
Gaddis, Tony
Brand
N/A
Colour
N/A

Over dit product

Product Identifiers

Publisher
Pearson Education
ISBN-10
0133128075
ISBN-13
9780133128079
eBay Product ID (ePID)
150649417

Product Key Features

Number of Pages
608 Pages
Language
English
Publication Name
Starting Out with Games and Graphics in C++
Subject
Programming / Games, Computer Graphics, Programming / General, Programming Languages / C++
Publication Year
2012
Type
Textbook
Author
Tony Gaddis
Subject Area
Computers
Format
CD-ROM / Trade Paperback

Dimensions

Item Height
1 in
Item Weight
36.8 Oz
Item Length
9.9 in
Item Width
7.9 in

Additional Product Features

Edition Number
2
Intended Audience
College Audience
LCCN
2012-034982
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
005.13/3
Table Of Content
Part 1: Introduction to Programming with C++ Chapter 1: Introduction to Computers and Programming Chapter 2: C++ Fundamentals Chapter 3: Decision Structures and Boolean Logic Chapter 4: Repetition Structures Chapter 5: Functions Chapter 6: Arrays Part 2: Graphics and Game Programming with C++ and the App Game Kit Chapter 7: Using the App Game Kit with C++ Chapter 8: Input, Animation, and Sound Chapter 9: Text, Collisions, and the Vulture Trouble Game Chapter 10: Using Files and Arrays with the AGK Chapter 11: Object-Oriented Programming Appendix A: Downloading and Installing the Required Software Answers to Checkpoints (available online)
Synopsis
Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the "how" and the "why"--but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.In Starting Out with Games and Graphics in C++, 2e, Gaddis covers the essentials of programming for a novice using the C++ language. The Second Edition has been completely revised to provide students with more knowledge of standard C++, while retaining the interesting examples and exercises that students latch on to. Now organized in two parts, Part 1 covers the fundamentals of procedural programming using standard C++. To inspire student productivity and reinforce the core objectives of a strong CS1 foundation, Gaddis covers graphics and game programming using C++ and the App Game Kit in Part 2. Part 2 also covers file I/O and introduces object-oriented programming., KEY BENEFIT This accessible, step-by-step presentation uses graphical examples and simple, complete, video games to teach programming skills and C++. KEY TOPICS Introduction to Computers and Programming; Graphics Programming with C++ and the App Developer Kit; Variables, Colors, and Calculations; void Functions; Working with Images; Control Structures; The Game Loop and Animation; Value-Returning Functions and Mouse Input; Arrays and Text Processing; Working with Files; and Object-Oriented Programming. Game Projects: Scones McNabb; Vulture Trouble; Object-Oriented Vulture Trouble. MARKET Ideal for beginning C++ programmers., Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the "how" and the "why"-but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. In Starting Out with Games and Graphics in C++, 2e, Gaddis covers the essentials of programming for a novice using the C++ language. The Second Edition has been completely revised to provide students with more knowledge of standard C++, while retaining the interesting examples and exercises that students latch on to. Now organized in two parts, Part 1 covers the fundamentals of procedural programming using standard C++. To inspire student productivity and reinforce the core objectives of a strong CS1 foundation, Gaddis covers graphics and game programming using C++ and the App Game Kit in Part 2. Part 2 also covers file I/O and introduces object-oriented programming., Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the "how" and the "why"--but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. In Starting Out with Games and Graphics in C++, 2e, Gaddis covers the essentials of programming for a novice using the C++ language. The Second Edition has been completely revised to provide students with more knowledge of standard C++, while retaining the interesting examples and exercises that students latch on to. Now organized in two parts, Part 1 covers the fundamentals of procedural programming using standard C++. To inspire student productivity and reinforce the core objectives of a strong CS1 foundation, Gaddis covers graphics and game programming using C++ and the App Game Kit in Part 2. Part 2 also covers file I/O and introduces object-oriented programming.
LC Classification Number
QA76.6.G3148 2014

Objectbeschrijving van de verkoper

Informatie van zakelijke verkoper

Ik verklaar dat al mijn verkoopactiviteiten zullen voldoen aan alle wet- en regelgeving van de EU.
Over deze verkoper

worldofbooksinc

97,7% positieve feedback1,1M objecten verkocht

Lid geworden op feb 2020
Reageert meestal binnen 24 uur
Ingeschreven als zakelijke verkoper
In 2002, World of Books Group was founded on an ethos to do good, protect the planet and support charities by enabling more goods to be reused. Since then, we've grown into to a global company ...
Meer weergeven

Gedetailleerde verkopersbeoordelingen

Gemiddelde van de afgelopen 12 maanden
Nauwkeurige beschrijving
4.8
Redelijke verzendkosten
5.0
Verzendtijd
5.0
Communicatie
5.0

Feedback verkoper (266.414)

Alle beoordelingen
Positief
Neutraal
Negatief