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iPhone Game Development: Developing 2D & 3D Games in Objective-C by Paul Zirkle
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eBay-objectnummer:285014735400
Specificaties
- Objectstaat
- Book Title
- iPhone Game Development: Developing 2D & 3D Games in Objective-C
- Publication Date
- 2009-12-15
- Pages
- 255
- ISBN
- 9780596159856
Over dit product
Product Identifiers
Publisher
O'reilly Media, Incorporated
ISBN-10
0596159854
ISBN-13
9780596159856
eBay Product ID (ePID)
74202294
Product Key Features
Number of Pages
260 Pages
Language
English
Publication Name
iPhone Game Development : Developing 2D and 3d Games in Objective-C
Publication Year
2009
Subject
Programming / Games, Digital Media / Video & Animation, Hardware / Mobile Devices, Desktop Applications / Design & Graphics
Type
Textbook
Subject Area
Computers
Series
Animal Guide Ser.
Format
Trade Paperback
Dimensions
Item Height
0.6 in
Item Weight
11.9 Oz
Item Length
9.2 in
Item Width
7 in
Additional Product Features
Intended Audience
Scholarly & Professional
Dewey Edition
22
Dewey Decimal
794.81526
Table Of Content
Preface; The Authors; Our Goal; Prerequisites; Audience; Organization of This Book; Conventions Used in This Book; Using Code Examples; We'd Like to Hear from You; Safari® Books Online; Acknowledgments;Chapter 1: Introduction to the iPhone; 1.1 Apple Developer Account and Downloading the SDK; 1.2 Loading Devices; 1.3 Objective-C Primer; 1.4 Conclusion;Chapter 2: Game Engine Anatomy; 2.1 Application Framework; 2.2 Game State Manager; 2.3 Graphics Engine; 2.4 Conclusion;Chapter 3: The Framework; 3.1 Game State Management; 3.2 The App Delegate; 3.3 Event Handling; 3.4 The Resource Manager; 3.5 The Render Engine; 3.6 The Sound Engine; 3.7 The Data Store; 3.8 The Skeleton Application; 3.9 Conclusion;Chapter 4: 2D Game Engine; 4.1 Game Design; 4.2 Tile Engine; 4.3 Animation; 4.4 Physics; 4.5 Level 1 Implementation; 4.6 Level 2 Implementation; 4.7 Level 3 Implementation; 4.8 Level 4 Implementation; 4.9 Game State Serialization; 4.10 Conclusion;Chapter 5: 3D Games; 5.1 GLESGameState3D Class; 5.2 3D Game Design; 5.3 Implementation; 5.4 Conclusion;Chapter 6: Considerations for Game Design; 6.1 Resource Management; 6.2 User Input Design; 6.3 Networking; 6.4 Third-Party Code; 6.5 App Store; 6.6 Conclusion;References; Code Reference; Physics Libraries; Middleware; Open Source Games;Colophon;
Synopsis
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development , you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store, What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development , you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store, If you want to create games for the iPhone, you'll findthis book packed with guidelines on the basics of gamedevelopment, the fundamentals of iPhone programming,special graphics and audio needs for games, tips onhandling in-game physics, strategies for AppStorepublication, and much more. iPhone Game Developmentdetails the process with ......, What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store
LC Classification Number
QA76.76.C672
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- e***u (282)- Feedback gegeven door koper.Afgelopen maandGeverifieerde aankoopThe listing was for a hardcover version of this book; however, I received a paperback. The Seller replied quickly to my question about this issue and issued a full refund - and let me keep the book. So, a diligent Seller for sure - and well packaged and reasonable timing on shipping. Thank you for the refund, and as you suggested, I'll likely donate this volume and seek the hardcover.
- e***n (392)- Feedback gegeven door koper.Afgelopen 6 maandenGeverifieerde aankoopGreat transaction, exactly as described, packed well, and promptly shipped on August 6th. Unfortunately the U.S. Postal Service took 23 calendar days to deliver the book. It was shipped from Pennsylvania, to Atlanta, past Alabama to Texas, enjoyed several days in Texas, then to Minneapolis, Jacksonville, Florida, back to Atlanta, finally to Birmingham, and Huntsville. The seller was very responsive and I decided it was interesting to see if/how the book would arrive. Thanks, Joe
- 0***g (380)- Feedback gegeven door koper.Afgelopen 6 maandenGeverifieerde aankoopExcellent purchase. Was able to get all three items from the one seller. Seller was able to bundle all three items together into one package. Items as described and arrived in perfect condition. Good communication around shipping and tracking as items delayed and not able to be delivered by original estimate. Thanks to shipping updates I was able to track the items arriving before the extended delivery time. Thank you for making these items available on EBay.

