
D&D DUNGEONS & DRAGONS v3.5/D20 Magic of Incarnum (2005) HC Hardcover
US $42,00US $42,00
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D&D DUNGEONS & DRAGONS v3.5/D20 Magic of Incarnum (2005) HC Hardcover
US $42,00
OngeveerEUR 36,02
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eBay-objectnummer:196873423611
Specificaties
- Objectstaat
- Brand
- Wizards of the Coast
- Game
- Dungeons and Dragons v3.5
- Year
- 2005
- MPN
- WTC88579
- Character Family
- Dungeons & Dragons
- ISBN
- 9780786937011
Over dit product
Product Identifiers
Publisher
Wizards of the Coast
ISBN-10
0786937017
ISBN-13
9780786937011
eBay Product ID (ePID)
46595571
Product Key Features
Book Title
Magic of Incarnum
Number of Pages
224 Pages
Language
English
Topic
Role Playing & Fantasy
Publication Year
2005
Illustrator
Yes
Genre
Games & Activities
Book Series
Dungeon and Dragons Roleplaying Game Ser.: Rules Supplements Ser.
Format
Hardcover
Dimensions
Item Height
0.7 in
Item Weight
29.2 Oz
Item Length
11.2 in
Item Width
8.6 in
Additional Product Features
Intended Audience
Trade
Dewey Edition
22
Dewey Decimal
793.93
Synopsis
A new source of power for the Dungeons & Dragons® roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum-the power of souls living, dead, and unborn-into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign., A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign., Drawn from the ambient life energy that fills the multiverse, incarnum is the essence of all creatures. Incarnum flows as a deep blue, radiant mist, and those with the knowledge to harness this energy can shape it into objects of great power, called soulmelds. Using soulmelds crafted from raw incarnum, an adventurer opens up new avenues of ability never available before. In the tradition of the Expanded Psionics Handbook, the Magic of Incarnum game supplement presents an alternative to conventional magic that grants access to a new source of power. Characters of all classes can experience incarnum through feats, spells, psionic powers, and prestige classes, while incarnum-wielding standard classes such as the incarnate and the soulborn allow players to take full advantage of incarnum's amazing properties. The Magic of Incarnum game supplement includes a wealth of options and advice about incorporating this new power source into ongoing or brand-new campaigns. Book jacket.
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