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BREAND NEW Maya for Games: Modeling and Texturing 1st Ed w/ DVD / USA EDITION
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Bevindt zich in: Wyncote, Pennsylvania, Verenigde Staten
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eBay-objectnummer:163672720632
Specificaties
- Objectstaat
- ISBN
- 9780240810645
- EAN
- 9780240810645
Over dit product
Product Identifiers
Publisher
Routledge
ISBN-10
0240810643
ISBN-13
9780240810645
eBay Product ID (ePID)
66849153
Product Key Features
Number of Pages
416 Pages
Language
English
Publication Name
Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox
Subject
Computer Graphics, Digital Media / Video & Animation, Digital, Video & Electronic
Publication Year
2008
Type
Textbook
Subject Area
Art, Computers, Games & Activities
Format
Trade Paperback
Dimensions
Item Height
0.9 in
Item Weight
41.7 Oz
Item Length
9.7 in
Item Width
7.5 in
Additional Product Features
Intended Audience
College Audience
LCCN
2008-030771
Reviews
"In the constantly changing world of 3D game development, this is the best book yet for anyone looking to get into 3D modeling for the gaming insdustry. Maya for Games is like having a game artist sitting right next to you!" --Sky Kensok, Partner and Founder, WXP, Inc."Whether you are a novice or veteran artist in the industry, Maya for Games comprises tricks and technniques that are certain to improve your workflow." --Duane Molitor, Microsoft Games Studio"This is a great '3D Artist Bible' and an awesome reference for learning and retaining the intricacies of Maya's robust tools!" --Tim Toulouse, QA Lead, Microsoft Game Studios, "In the constantly changing world of 3D game development, this is the best book yet for anyone looking to get into 3D modeling for the gaming insdustry. Maya for Games is like having a game artist sitting right next to you!" --Sky Kensok, Partner and Founder, WXP, Inc. "Whether you are a novice or veteran artist in the industry, Maya for Games comprises tricks and technniques that are certain to improve your workflow." --Duane Molitor, Microsoft Games Studio "This is a great '3D Artist Bible' and an awesome reference for learning and retaining the intricacies of Maya's robust tools!" --Tim Toulouse, QA Lead, Microsoft Game Studios "Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: 'Image Based Modeling' where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels." -gfxworld.com, "In the constantly changing world of 3D game development, this is the best book yet for anyone looking to get into 3D modeling for the gaming insdustry. Maya for Games is like having a game artist sitting right next to you!" --Sky Kensok, Partner and Founder, WXP, Inc. "Whether you are a novice or veteran artist in the industry, Maya for Games comprises tricks and technniques that are certain to improve your workflow." --Duane Molitor, Microsoft Games Studio "This is a great '3D Artist Bible' and an awesome reference for learning and retaining the intricacies of Maya's robust tools!" --Tim Toulouse, QA Lead, Microsoft Game Studios
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.6/96
Table Of Content
Maya Modeling and Texturing for Games Next-Gen Techniques of the Pros Overview of what you'll learn Basic and Advanced techniques of game modeling in Maya: Weapons/ Characters/ Buildings/ Vehicles/ Terrain 1. Project One- Modeling a Browning WWI Rifle with bayonet 2. Project Two- Modeling a Soupwith Camel Biplane 3. Project Three- Modeling a blown out building from 3/4 view concept art *Industry Pro-File: John Smith- Senior Modeler, FASA Studios- Microsoft Game Studios 4. Project Four- Modeling a British B-VII Tank 5. Project Five- Modeling realistic WWI barracks 6. Project Six- Modeling realistic WWI (doughboy) soldier body *Industry Pro-File: Luke Skywalker- Texture Artist, WXP Game Studios 7. Project Seven- Modeling a Realistic Head and Hands 8. UV Layout- Preparing mesh for texturing 9. Texture Painting- Technique I: Color Map Creation *Industry Pro-File: Indiana Jones- Character Modeler, Bungie Studios- Microsoft Game Studios 10. Texture Painting- Technique II: Normal, Occlusion and Displacement Map Creation 11. Digital Sculpture- Next-Gen techniques with Digital Sculpting 12. Creating the Killer Demo Reel- Getting a Job in Games! *Industry Pro-File: Michael Ingrassia- Senior Modeler/ Maya Instructor, Microsoft Game Studios **Plus 10 Bonus lessons on the DVD: DVD Videos Content: Rigging the soldier for posing Creating and animating an impressive model turntable Lighting a set design 3point Lighting a model Facial blend shape basics Advance facial blends using Mudbox Animating the Sopwith Camel biplane Animating the plane using a curve path *Creating the Killer Demo Reel- Contains a basic and polished version *Cinematic trailer created with all the book's models * All meshes and texture maps of final models
Synopsis
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique., Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying DVD includes 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.
LC Classification Number
TR897.7.I525 2009
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